ROLE: UX Designer

CLIENT: Megaworld Studios

PROJECT: Cats In Mechs (Mobile F2P Game)

Megaworld Studios reached out to me to help them solve some critical UX problems they were facing in the areas of player controls, UI information architecture, player retention and monetization. Most of the major areas of player interaction needed to be looked into and fixed before they felt they could showcase the product to potential publishers. Combat interactions, various menu systems, monetization elements, etc.

My process for this project was going to be a bit different since the client already had a playable game with most of the elements already in place. I needed to research and evaluate various mobile games to familiarize myself with the genre, evaluate the client's problem areas, ensure we were solving the right problems, ideate solutions and provide wireframes of the solutions and iterate with the client as needed.


The first step was to converse with the Studio Head / Lead Designer and figure out the problems they were having. We had many a long discussions initially about the manny aspects of the game and the problem areas they had. 


I've never been into mobile gaming, but to familiarize myself I played as many mobile games as I could get my hands on. Many games that were inspiration for Cats In Mechs and other games that were in completely different genres but offered similar mechanics, systems or even just inspiration. Deep diving into unfamiliar territory in order to better understand it is a part of my job as a designer that I absolutely love.




Final In-Game Solutions