Focus

A well-rounded and empathetic designer who is happiest when solving ambiguous, multi-faceted product and UX challenges. Ensuring the right problems are being solved with actionable solutions for the benefit of both the company and its customers.


Professional Experience

MAY. ‘23 - SEPT. ‘24 : SMX

Sr. Simulation UI/UX Designer | STORMBREAKER

Customer: USINDOPACOM.

I was responsible for the UI/UX design of the similation half of STORMBREAKER. I collaborated directly with the end user, military planners and leadership from all branches of the US military, to find their needs and wants for the next generation in warfighting simulation. Hold in person and remote design sessions, create detailed prototypes in FIGMA, work collaboratively with my engineering counterparts to ensure the intent behind designs were fulfilled.

AUG. ‘21 - APRIL ‘23: MICROSOFT FEDERAL (Contract)

Sr. Creative Technologist | Unannounced

Worked with MS Federal. Previously a member of the Studio Alpha creative team.

Mar. ‘20 - PRESENT: Brilliant by nature

Co-Founder | NeighborNET.community

Chief Design Officer for Brilliant By Nature’s groundbreaking disaster relief application, NeighborNET, aimed at strengthening disaster resilience for communities around the world.

aug. ‘19 - Oct. ‘19: smashing ideas

Senior UX Designer | Unannounced Mobile App

I helped explore and realize a complex user-centered concept put forth by the client. I worked directly with the client, Smashing Ideas leadership to translate the client's idea into a user validated proposal.

Mar. ‘18 - AUG. ‘19: Vreal Inc.

Senior UX Designer | Vreal Desktop application

I worked closely with all disciplines on feature and UI development for the main desktop application. Created feature spec docs, wireframes, user flows, interactive prototypes, and motion studies. Gathered valuable feedback via user testing.

Jan. '17 - FEB. ‘18: Mega world studios

UX Designer | Cats In Mechs

Rework and design of various UI/UX elements to provide a better player experience for the Cats In Mechs mobile game. Help refine various gameplay elements.

AprIL ’16 – Dec. ‘16: Microsoft (Yoh Services)

Product / UX Designer | Microsoft 365 Layout

I designed key features, create design docs and design artifacts. Work closely with all disciplines on feature development. Validate and drive product and feature creation through research, customer demos, and interviews.

OCT. ’15 NOV. ’15: Stanford University @ Autodesk

Innovator | Autodesk ReMake

I spent six weeks with a team of other Innovators conducting user interviews, brainstorming sessions, & creating prototypes to help Autodesk find new use cases for their photogrammetry software, ReMake and experience creation software, Project Play.

DEC. ’09 FEB. ’15: INSOMNIAC GAMES (NC)

Designer | Ratchet & Clank Series, Sunset Overdrive

JAN. ’09 JULY ’09: YAGER (gmbh)

Senior Multiplayer Designer (Outsource) | Spec Ops: The Line

DEC. ’05 NOV ’08: guerrilla games (NL)

Senior Game Designer | Killzone 2

JUN. ’04 SEP ’05: electronic arts Los angeles

Game Designer | Medal of Honor: European Assault


Education

Art Institute of California, Los angeles

B.S. Video Game Art & Design


skills

Skill Competency Ranking: No Experience >> Familiar >> Working Knowledge >> Proficient >> Expert

Wireframing

  • FIGMA | Expert

  • Balsamiq | Working Knowledge

  • Adobe XD | Working Knowledge

  • Axure | Working Knowledge

Production Software

  • Adobe Photoshop | Proficient

  • Adobe Illustrator | Proficient

  • Adobe After Effects | Proficient

  • Adobe Premiere | Working Knowledge

  • LucidChart | Working Knowledge

  • MS Office | Proficient

Game Engines

  • Unity | Working Knowledge

  • Unreal | Working Knowledge

3D Packages

  • Maya | Proficient

  • Blender | Familiar

Task / Bug Tracking

  • TFS

  • Git

  • DevTrack

  • PerForce