01
Overview
The one everybody starts with
The donut is the standard first Blender project, and it covers more ground than it looks: modeling, sculpting the icing so it drips over the edge, scattering sprinkles as particles rather than placing them, procedural materials, and a lit scene to put it in.
It's here because it's the honest starting point. The two views below take the scene apart instead of presenting it: the components separated out, and the same arrangement as wireframe, which is where the modeling actually shows.


02
Outcome
Where it is now
The scene is below, live. The sprinkles needed converting from scattered particles into real geometry to make the trip out of Blender at all, and they come through white: their colors are assigned randomly at render time, which is not something a model file can carry.

