Focus

A well-rounded designer applying 12 years of game design experience towards the ever-evolving world of Product and UX Design with an emphasis on emerging technologies. Applying an empathetic nature, natural curiosity, passion for creative problem solving and user focused design to craft memorable products and experiences with other passionate developers.

Professional Experience

April ’16 – Dec. ‘16: Microsoft HoloLens Team (Yoh Services Contract)

Product / UX Designer

  • Unannounced HoloLens Project (Non-game)

Instrumental in designing and managing several key features. Produced various design artifacts. Write and illustrate full Design Specification documents. Create user stories and wireframes. Work closely with programmers, designers, artists and leads on feature development. Conduct research, demos, and customer interviews to gain valuable insights to help validate and drive product and feature creation.

Oct. ’15 - Nov. ‘15: Stanford University @ Autodesk

Innovator

Hired by Stanford University to take part in the Stanford Creative Ignition Innovator Program. Together with six other Innovators we spent seven weeks conducting intensive user interviews, brainstorming, & prototyping to help find new use cases for Autodesk's reality capture software, ReMake and their experience creation software, Project Play.

Dec. ’09 - Feb. ‘15: Insomniac Games (Durham, NC Office)

Designer

  • Ratchet & Clank (PS4)
  • Sunset Overdrive (XBox One)
  • Ratchet & Clank: Into The Nexus (PS3)
  • Ratchet & Clank: Full Frontal Assault (PS3)
  • Ratchet & Clank: All 4 One (PS3)

Design levels, mechanics, quests and enemies.

Jan. ‘09 - July ‘09: Yager Development

Senior Multiplayer Designer

  • SpecOps: The Line (PS3, 360, PC)

Manage and mediate initial multiplayer design efforts between Yager and a 3rd party development studio.

Dec. ‘05 - Nov. ‘08: Guerrilla Games

Senior Game Designer

  • Killzone 2 (PS3)

Designed a variety of game mechanics.

Education

Art Institute of California Los Angeles

Bachelor of Science Degree, Game Art & Design

Skills

Knowledge Ranking Key: Familiar >> Working Knowledge >> Proficient >> Expert

Game Engines

  • Unity | Proficient
  • Unreal | Working Knowledge
  • Learning Proprietary Engines

Software

  • MS Office | Proficient
  • Adobe Photoshop | Proficient
  • Adobe Illustrator | Proficient
  • Adobe Premiere | Working Knowledge
  • Adobe After Effects | Working Knowledge

Wireframing Software

  • Balsamiq | Proficient
  • Adobe Experience Designer CC | Working Knowledge

3D Packages

  • Maya | Proficient
  • 3DStudio Max | Proficient
  • Blender | Familiar

Task / Bug Tracking

  • TFS | Working Knowledge
  • Git | Working Knowledge
  • DevTrack | Working Knowledge
  • PerForce | Proficient

Scripting

  • Lua | Familiar
  • C# | Familiar