Aaron ButlerCreative Design

McLaren Senna GTR

3D VIEWER

An interactive 3D model of the McLaren Senna GTR — drag to orbit, scroll to zoom. Work-in-progress; modeled in Blender.

Year2026
Craft
MODELING
StatusWIP — work in progress
01
Overview

Hard-surface practice

First attempt modeling a vehicle. It's been fun, frustrating, and rewarding, and a great way to improve my topology skills.
The McLaren Senna GTR is close to a worst case for hard-surface modeling: almost none of it is flat, the panels meet at angles that change along their length, and the aero has holes cut through it. That's exactly what makes it worth modeling. Curvature that continues cleanly across a panel break is the whole difficulty, and it's obvious when it fails.
The two passes below show a shaded render for form and a wireframe render to preview the topology. Working with modifiers for a non-destructive workflow is critical.
Shaded viewport pass, per-object colors.
Shaded viewport pass, per-object colors.
The same model in wireframe — the edge flow that holds the curvature together.
The same model in wireframe — the edge flow that holds the curvature together.
02
Outcome

Where it is now

Still very much a work in progress. I'm pretty happy with the progress I've made along the way and its current shape. Most of the outer body is modeled; materials are still the default clay, which is why the interactive model below reads as a single color rather than paint and carbon.
I haven't decided yet if I'll model the interior. I want to focus on the exterior for now and get that finished; I'll revisit the interior later.