01
Overview
An industrial arm, built to be posable
An articulated arm on a wheeled base. The interesting constraint is that every joint has to be a real pivot rather than a fused seam, so the parts have to be modeled as separate pieces that meet convincingly at each rotation point instead of one continuous mesh.
The two renders below are the same model under different treatments: a lit gray pass and a flat single-material pass.


02
Outcome
Where it is now
The model is finished and available to preview in the 3D viewer below. This is another candidate to return to for material + texture and rigging + animation practice.