ROLE: Creative Technologist

RESPONSIBILITIES: UI/UX Generalist, 3D Specialist, Unreal Engine Designer

DESIGN SYSTEM: Based around Microsoft’s Fluent 2 Design System


Studio Alpha

<What we did at Studio Alpha in general.>

Stormbreaker

Operational Environment Mockups

While there usually wasn’t much time to spend sketching out rough ideas for solutions, occasionally it did present its self. Below, on the left, are two examples of IPad sketches created while conversing with planners about an idea Operational Environment work space.

As of the time of this project, Planners use traditional mediums and basic programs to create plans. They are then printed out and stored in binders on a shelf. This doesn’t make for an optimal flow for review, cataloging and referencing previous plans.